Avid Motion Graphics Gridlines
The following is the third in a series of blog posts from Bill Hadsell, Senior Product Manager for Avid, that will take a closer look at how graphics professionals can build strong on-air brands, with a specific focus on Avid Motion Graphics.
Avid Motion Graphics is capable of generating impressive graphics in both 2D and 3D with equal ease. However there is much more to graphics for broadcast than pretty pictures. I’d like to share with you three power tips that can take your graphics production to the next level. And with most things in AMG, this functionality is so easy to get started with that it’s almost scary!
Power Tip 1: Binding Made Easy
First, there is the concept of “Binding”. With AMG the user can literally bind any parameter for any object to any other parameter for that same object or even to different objects. Want to bind a value from a data table to an object? How about binding an object’s scale to another object’s scale? It’s as easy as drag and drop! Want to bind the color of an object to a data table so that you can adjust color based on external data? Simple! Here’s how you do it.
Power Tip 2: Timing is Everything
Next let’s look at “Timers”. Timers are like a routine that runs within a set period of time and can loop, oscillate or play once and end. A timer has no brains to it—it’s just a timer. The power of this function is immense, though. Bind a timer to a parameter of an object and guess what? You just animated that object with no keyframes at all. Say what? Here’s how it’s done.
Power Tip 3: Writing the Script
This tip involves a word that scares many designers— “scripting”. Luckily AMG makes scripting much easier by giving you the ability to create script code within the UI. You guessed it—drag and drop.
I encourage everyone to take a tour of AMG and try it for yourself using the free trial. You’ll get links to tutorial videos to help you get started. Spend 10 minutes with it and you will be amazed.
Please send me your thoughts, I’d be happy to discuss them with you and perhaps you can help us invent the future of graphics technology the way that you want to see it.
Stay tuned for the next post in this series in 2 weeks.